Nettet31. jul. 2013 · var jumpDelay : float = 0. 5f; // half a second delay after the player has held down the spacebar. function Update () { if( Input.GetButton( KeyCode.Space)) { WaitForSeconds ( jumpDelay); if( controller.isGrounded) { // jump at highJump } } else if ( Input.GetButtonUp( KeyCode.Space)) { if( controller.isGrounded) { // jump at … Nettet2. okt. 2024 · I suppose while you are pressing the button down, it always makes the jumping true because of the way you designed your code. So to make it work, you can …
How to jump higher when holding the button down? - Unity …
Nettet15. jul. 2024 · void PlayerJump () { bool canJump = charController.isGrounded; //Button Pressed start jumpDuration if (joybutton.Pressed && canJump) { isJumping = true; jumpDuration = jumpTime; } if (isJumping == true) { if (jumpDuration > 0) { vertical_Velocity = jump_Force; jumpDuration -= Time.deltaTime; } //timer runs out else { isJumping = … Nettet13. jun. 2024 · Then have an else if with GetKeyUp () that executes the velocity change on rigidbody using the timer value as a modifier : 5+modifier. Finally have an else … good times travel tours
High Jump and Low Jump (Unity Tutorial) - YouTube
Nettet13. feb. 2024 · if (Input.GetKey ("space") && !isJumping) { rb.AddForce (0 , jump * Time.deltaTime , 0 , ForceMode.ChangeVelocity); isJumping = true; } Here, you have a test that will be true if and only if you press space, and isjumping is wrong. But, you put is jumping at true if this condition is passed. Nettet19. aug. 2024 · The basic method of jumping in Unity involves applying an amount of force to an object to move it into the air using physics. This works by applying force to a … NettetIn this Unity tutorial we're going to look at how we can make our character do a high jump when the jump button is held down, and a lower jump if the button is released early. … good times travel kanchanaburi