WebbCreating text Manual Rich Text Tags Strikethrough and Underline You can add additional lines that run along your text. The tag draws the line slightly below the baseline to underline the text. The vertical offset is defined in the Font Asset. http://digitalnativestudios.com/textmeshpro/docs/rich-text/
TextMesh Pro Joins Unity Unity Blog
http://digitalnativestudios.com/textmeshpro/docs/rich-text/ WebbWelcome to Unity Answers. If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.. Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.. Check our Moderator Guidelines if you’re a new moderator and want to work together in … blue chalksticks
Unity游戏开发——TextMeshPro的使用 - 知乎
WebbTextMesh Pro. Sprites. TextMesh Pro allows you to include sprites in your text, via rich text tags. Sprites are regular bitmap textures, so make sure that their resolution is high enough. Sprite Asset. To use sprites, you need a texture atlas. TextMesh Pro … Webb3 okt. 2024 · TextMesh Pro performs better than Unity's built-in Text Mesh / 3D Text in all respect / platforms using our Mobile SDF Shader. In terms of displaying large quantities of text like an "End User License Agreement" which is a static text object (ie. the text doesn't change from frame to frame) you are mostly dealing with fill rate and lots of vertices & … WebbRight-click on the image asset in your project window and select Create > TextMeshPro > Sprite Asset Create a "Text - TextMeshPro" gameObject on your canvas. When you already have one, make sure that you still have "Rich Text" enabled (it's hidden under "Extra Settings"). Assign that sprite asset to your TextMeshPro component. blue chalk line refill 250 gm